by Lilli Bouché | Jun 8, 2026 | eXtended Reality (XR)
In our previous article, we focused on professionals whose companies have already invested in XR technologies, exploring both the motivations behind adoption and the ROI they perceived from these initiatives. However, the survey also revealed that a large majority of...
by Lilli Bouché | Apr 30, 2026 | eXtended Reality (XR)
In our first article, we introduced the XR demand landscape in Belgium and outlined the scope of the survey we conducted. (If you haven’t read it here is the link). Now, this second article dives into the adoption landscape, the motivations driving XR...
by Lilli Bouché | Mar 10, 2026 | eXtended Reality (XR)
Following the success of our initial report that shed light on the Belgian XR ecosystem, we are excited to launch a new series of articles delving into the demand side of XR (Extended Reality) technologies within Belgian companies. This series is based on a...
by Matteo Setti | Feb 24, 2023 | Digital Studio, eXtended Reality (XR), Mixed reality, User experience, Visual design
Designing mixed reality (MR) experiences that are intuitive, engaging, and satisfying for users require great user experience (UX) design. MR refers to the integration of digital content with the physical world, allowing for a seamless blend of the two. This...
by Thomas Kubski | Feb 3, 2023 | Digital Studio, eXtended Reality (XR), Our work, Virtual Reality (VR)
H. Moser & Cie, a luxury watch manufacturer, wanted to create a space in the metaverse to support the launch of their state-of-the art new watch collection in an innovative and revolutionary way. With this new platform, they also wanted to create new touch points...
by Thomas Kubski | Nov 25, 2022 | eXtended Reality (XR), Mixed reality, Our work
Extended Reality or XR is a term that surrounds the concepts of Augmented (AR), Mixed (MR), and Virtual realities (VR). It encompasses virtual, immersive, and interactive environments also called the “Metaverse”. From 27-30th October, we had the...